wiki_base_url: /games/starbound/ {: .pull-right} **武器是在[[combat|战斗]]中,玩家使用的物品。 武器大多是程序产生的,完全独特的和随机计算的数据。 然而,365+ 定制的近战武器[^1]可以在游戏中找到。** > Weapons are items that players use in [combat](http://starbounder.org/Combat). Weapons are mostly procedurally generated, completely unique and with randomized stats. However, 365+ custom-made melee weapons[^1] can be found in the game. **远程武器生成各种统计数据如杂志大小,重载时间,射速,实用功能(例如闪光灯),以及更奇特的修饰语像 '分裂' 和 '弹跳射击'。** > Ranged weapons generate with various stats such as magazine size, reload time, rate of fire, utility functionality (for example flashlights), and more exotic modifiers like branching or bouncing shots. **武器有从常见的到非常罕见的到稀有的,这取决于其修饰词。[^2]** > Found weapons can be of any rarity from common to very rare, which in turn affects which modifiers are possible.[^2] **已发布了相对较少的有关近战武器数据和修饰词对应关系的信息** > Comparatively little information has been released about the stats and modifiers that are possible on melee weapons. **被制作的武器目前还没有使用修饰词。** > Weapons do not currently have a chance of being crafted with modifiers. **每一层级的武器都对应一种矿石,共有10类。 每个种族对应每个层级都有一套6种独特的武器,共计360个矿石原料武器。** > Each tier of weapon is based on a primary ore, there are 10 tiers. Each race has a unique set of 6 weapons per tier, accounting for 360 ore based weapons. ** [[Armor|护甲]] 套装的制作随着游戏的进展不断提升[[Stats|数据]]。 总所下的总结,然后作为武器的基础DPS平坦的伤害加成应用。(谷歌翻译,无力……)** >  [Armor](http://starbounder.org/Armor) sets crafted as the game progresses have a power multiplier [stat](http://starbounder.org/Stats). The total is summed under and then applied as a flat damage multiplier on weapon base DPS. **在游戏中可能的武器数量并未计算,但是在忽略掉基本DPS、每次挥动伤害和挥动速度等数据后,有超过100万可用数据的可能性。** > The amount of possible weapons in the game has not been calculated, but when ignoring the stats such as base DPS, damage per swing, and swing speed there are over 1,000,000 possibilities using the data available. [TOC] ## 远程武器 Ranged Weapons {: .pull-right} **枪和弓是远程武器,发射时消耗玩家的[[Energy|能量值]]。[^2] 虽然不同的枪具有不同的弹药类型,但是它们不需要弹药。 投掷武器不消耗能量,但是抛出时从库存中被减掉。** > Guns and Bows are ranged weapons that consume the player's [energy bar](http://starbounder.org/Energy) when fired.[^2] Although different guns have different ammo types, they do not require ammunition. Throwing weapons do not consume energy, but are removed from inventory when thrown. **获得枪的最简单办法就是找一个 [[Avian_Airship|翼人族飞船]],上面有一个卖枪的商人。船在下方的地面有锚,使它们很容易找到。 武器也可以在箱子中找到或被警卫掉落。** > The easiest way to obtain a gun is to find an [Avian_Airship](http://starbounder.org/Avian_Airship) with a gun merchant on it. An anchor on the ground below the ship makes them easy to find. They can also be found in chests or dropped by guards. **还有一些 [[Staff|杖]] 武器使用非常大量的能量,在发动时玩家角色不能活动。** > There are also [Staff](http://starbounder.org/Staff) weapons which use a very large amount of energy and prevent movement while casting. ### 单手 One Handed 类型|举例|描述 ----|--------|----------- 手枪<br/>Pistols | {{cname|Pistol|手枪(Pistol)}} {{cname|Revolver|左轮手枪(Revolver)}} {{cname|Bone_Pistol|骨手枪(Bone Pistol)}} | <p>手枪具有中等射速以及说得过去的伤害值。能源对于手枪不是太大的问题。像其他的单手武器一样,他们可以和盾牌一同使用,这使得手枪在战斗时非常有用。</p><blockquote><p>Pistols are generally medium damage weapons with a decent fire rate as well. Energy shouldn't become too much of an issue with pistols, and - like with their one-handed counterparts - they can be dual-wielded or used with a shield, thus making them very useful in combat.</p></blockquote> 机枪<br/>Machine Pistols | {{cname|Machine_Pistol|机枪(Machine Pistol)}} | <p>机枪每发一般比普通的手枪的伤害较低,但换来了更快的射速。它也可以双手挥舞或与护盾结合使用,因此是纯净的偏好某人是否使用机手枪或常规手枪。</p><blockquote><p>Machine Pistols generally have a lower damage per shot than a regular pistol but in exchange for a much faster fire rate. It can also be dual-wielded or used in conjunction with a shield so it is pure preference whether someone uses a Machine Pistol or a regular Pistol.</p></blockquote> 榴弹发射器<br/>Grenade Launchers | {{cname|Grenade_Launcher|榴弹发射器(Grenade Launcher)}} | <p>榴弹发射器实现的效果爆炸性武器的区域类似的作用,火箭发射器。它们通常具有较高的能源成本和缓慢的射速很高的伤害。他们的弹丸也受到重力影响,这意味着它们被限制在相对短的射程范围内。</p><blockquote><p>Grenade launchers fulfill a similar role to rocket launchers as an area of effect explosive weapon. They typically have a high energy cost and low rate of fire, but also high damage. Their projectiles are also affected by gravity, meaning that they are limited to relatively short range.</p></blockquote> ### 双手 Two Handed 类型|举例|描述 ----|--------|----------- Bows| {{name|Hunting_Bow}} {{name|Iron_Hunting_Bow}} {{name|Compound_Bow}} {{name|Titanium_Hunting_Bow}} {{name|Steel_Hunting_Bow}} {{name|Rock_Bow}} {{name|Slingshot}} {{name|Heartstring_Bow}} {{name|Cupid_s_Bow}} {{name|Poison_Bow}} {{name|Frozen_Bow}} {{name|Light_Bow}} {{name|Aegisalt_Bow}} {{name|Ferozium_Bow}} | Bows fire arcing projectiles, and are one of the main hunting weapons available in Starbound. The material the bow is made out of determines its damage output. Bows require you to hold down the left-mouse button to charge, once fully charged a the bow will turn white for a split second. If the left-mouse button is released during that time, the bow will deal extra damage.<br/><br/>If a biped ground [Monster](http://starbounder.org/Monster) is killed with a hunting weapon they can drop [Raw Steak](http://starbounder.org/Raw_Steak) or [Leather](http://starbounder.org/Leather). If a quadruped ground monster is killed they can drop [Raw Ribs](http://starbounder.org/Raw_Ribs) in addition to raw steak. On Moderate planets bipeds and quadrupeds may also drop [Leather](http://starbounder.org/Leather). They have an even higher chance to drop leather on Risky and above planets.<br/><br/>Flying monsters will drop [Raw_Poultry](http://starbounder.org/Raw_Poultry) and swimming monsters will drop [Raw_Fish](http://starbounder.org/Raw_Fish). Crossbows| {{name|Crossbow}} | A hunting bow-type weapon which fires arcing projectiles. Typically has a moderate-to-low rate of fire and moderate-to-high damage output with a relatively high energy cost. Dropped by Glitch Knights and found in chests, Crossbows additionally have the hunting weapon property, and therefore cause wild animals killed to drop Leather and Meat. Uncommon variants have fire, ice, or poison bolts. Ice bolts do not count as hunting. Assault Rifles| {{name|Assault_Rifle}} {{name|Bone_Rifle}} | Assault rifles are fast firing two-handed weapons. Each shot will deal medium to low amounts of damage depending on the fire rate. Generally the lower the firing rate on an Assault Rifle, the higher the damage. Assault rifles are a more powerful version of the Machine Pistol, however take away the ability to dual-wield or use a shield in conjunction. Elemental Weapons| {{name|Ice_Chucker}} | Elemental weapons are special weapons obtained from mini-bosses or chests. They have a range of special effects that can be beneficial in combat. Flamethrowers| {{name|Flamethrower}} | Flamethrowers fire streams of fire that damages and applies a [burning status effect](http://starbounder.org/Status_Effects) to enemies. Rocket Launchers|  [Rocket_Launcher](http://starbounder.org/Rocket_Launcher) | Rocket launchers fire a rocket that flies forward and explodes on contact, dealing damage to enemies and damaging the terrain where it hits. The rocket can kill friendlies, so be careful when using it. Sniper Rifles|  [Sniper_Rifle](http://starbounder.org/Sniper_Rifle) | Sniper Rifles are high damage, low fire rate projectile weapons. They generally consume small amounts of energy. The damage of a Sniper Rifle is also dependent on the fire rate, so a Sniper Rifle with a higher firing rate should have a lower damage output than its slower firing counterparts. Shotguns|  [Shotgun](http://starbounder.org/Shotgun) {{name|Bone_Shotgun}} | Shotguns are high energy use weapons that shoot multiple projectiles at once. These weapons use up energy quickly; however, they can damage a target severely at close range, or a group of targets. Shotguns with fast fire rates are generally not desirable, as they will deplete energy extremely quickly. Shotguns are useful for shooting down flying targets. #### 杖 Staffs **未翻译** > For a list of available staffs see: [Staff](http://starbounder.org/Staff) **未翻译** > Staffs use a very large amount of energy. When using a staff the mouse cursor changes to a red crosshair. After holding down the mouse button to charge the weapon the cursor will turn green provided it is within line of sight. When the cursor is green the mouse button can be released to detonate the staff attack. The player cannot move while casting an attack. **未翻译** > Most staffs are crafted using a [Manipulator's Table](http://starbounder.org/Manipulator%27s_Table), but some can be found on planets. #### 特殊武器 Special Weapons **未翻译** > These guns, which are not found normally in chests, can be found from rare drops by specific [NPC](http://starbounder.org/NPC) enemies in game. The range of stats depend on the weapon type. 武器|描述 ------|----------- {{name|Uzi}} |Dropped by USCM Penal Colony Inmates, these 1-handed machine guns are generated with normal bullet types only and feature low damage, low cost, and extremely high rate of fire stats. {{name|Avian_Blaster}} |The Avian Blaster is a single-handed laser machine pistol dropped by Avian Temple Guards with high rates of fire, low damage, and low energy cost. Similar to the Uzi, although sometimes with either high or low fire rates, it can also be dual wielded. Uses red pulse lasers. {{name|Avian_Heavy_Blaster}} |Two-handed machine guns dropped by Avian Temple Guards with high rates of fire, low damage, and low cost. Similar to the Uzi, though typically having a higher projectile cost and damage output, in exchange for being 2-handed. Uses red pulse lasers. {{name|Needler}} |A Floran rifle found on Floran village/prison guards. It quickly fires thorns with near-perfect accuracy. {{name|Floran_Grenade_Launcher}} |A grenade launcher rarely found on Floran village guards. It fires a bio luminescent green orb in an arc that explodes into several smaller orbs, which fizz and explode. {{name|Lightning_Coil}} |Fires lightning bolts with a limited range. Extremely fast rate of fire. Dropped by Apex guards at the large Apex laboratories. {{name|Pulse_Rifle}} |USCM Guard guns with a high rate of fire, low cost to fire, and moderate DPS output. {{name|Cell_Zapper}} |Shoots small balls of energy which can change direction. The projectiles can only change direction between 1-5 times before dissipating. The amount of shots varies between Cell Zappers, and will show on the ammo icon.<br/><br/>They can do damage to multiple enemies in one shot as the balls of energy will pass through them. {{name|Globe_Launcher}} |Shoots large balls of energy with varying properties and colors. These properties can vary from rolling along the ground, to floating in midair. {{name|Shattergun}} |The Shattergun fires shards of varying materials and sizes. Some documented materials include metal, gold, crystal and glass. The amount of shards and the distance they travel depends on the material. {{name|Stinger_Gun}} |Identical to the Floran Needler, but has a poison effect, and is found in chests rather than on guards. {{name|Bubblegun}} |Shoots a stream of harmless bubbles. It can be found in [Rainbow_Chest](http://starbounder.org/Rainbow_Chest)s. {{name|Gnome_Gun}} |Fires a constant, arcing beam of deadly rainbow energy. Extremely high rate of fire, very small damage per round. {{name|Thorny_Needler}} |Identical to the regular Needler, but is crafted, rather then found on guards. {{name|Blowgun}} |Functions like the Hunting bow. Fires sharp, piercing darts. {{name|Pollen_Pump}} |Fires a cloud of poison gas. If the fire button is held down then the gun will charge, causing the gas cloud to be much larger. {{name|Harpoon_Gun}} |Functions identically to the Hunting Bow, but fires small harpoons. It is specific to [ocean](http://starbounder.org/Tropical_Ocean) biomes. {{name|Water_Gun}} |Fires a jet of harmless water. It's specific to [ocean](http://starbounder.org/Tropical_Ocean) biomes. {{name|Blizzard_Blaster}} |Shoots rapid fire snow balls. It's specific to [Snow](http://starbounder.org/Snow) biomes. {{name|Alien_Laser_Gun}} |Very slow fire rate one handed gun that fires a single, short range bolt of lighting. The lightning can travel along walls and has high damage. It's specific to [Alien](http://starbounder.org/Alien) Biomes. {{name|Corrosive_Gun}} |Rapid firing two hander gun that lobs dual bolts, dealing poison damage over time with bolts that remain on the ground like molotov particles. It's specific to [Alien](http://starbounder.org/Alien) Biomes {{name|Eye_Blaster}} |Single handed gun that functions the same as the Hunting Bow, but fires a yellow beam that scaled in size and damage based on charge time, with fully charged shots exploding on impact. It's specific to [Eyepatch](http://starbounder.org/Eyepatch) Biomes. #### Novakid种族枪 Novakid Racial Guns **未翻译** > Instead of starting with a broadsword and a shortsword, the [Novakid](http://starbounder.org/Novakid) start with a pistol and a rifle. Similarly, instead of being able to craft melee weapons as racial weapons, [Novakids](http://starbounder.org/Novakids) are able to craft guns. * {{name|Rusty_Revolver}} Pistols|Rifles -------|------ {{name|Old_Faithful}} {{name|Fast_Hands}} {{name|Lone_Star}} {{name|The_Doc}} {{name|Red_Dwarf}} {{name|The_Ugly}} {{name|Lawkeeper}} {{name|The_Good}} {{name|Sundancer}} {{name|The_Bad}} | {{name|Winchestar}} {{name|Fierce_Repeater}} {{name|Kablammity_Jane}} {{name|The_Apache}} {{name|Red_Giant}} {{name|Almighty_Magnetar}} {{name|Lawmaker}} {{name|Steadfast_Nova}} {{name|Sunblaster}} {{name|Wild_Pulsar}} #### 投掷武器 Throwing Weapons **未翻译** > Throwing Weapons, such as bombs, are one-use weapons that are consumed after they are thrown. They have a wide variety of uses, and often deal large amounts of damage or give hit enemies negative status effects. Unlike other weapons, explosives, such as the [Bomb](http://starbounder.org/Bomb), can damage the player that threw them if they are caught within the blast radius. **未翻译** > A few throwing weapons, such as the [Little Red Ball](http://starbounder.org/Little_Red_Ball), [Beachball](http://starbounder.org/Beachball), and [Bouncy Ball](http://starbounder.org/Bouncy_Ball), are not weapons at all. They are unlike other throwables in that they are purely for entertainment and don't do damage, don't give a status effect, and are not destroyed after being thrown. {{name|Beachball}} | {{name|Energy_Javelin}} | {{name|Novelty_Banana}} | {{name|Thorn_Grenade}} -------------------|-------------------------|-------------------------|----------------------- {{name|Ball_of_Gnomes}} {{name|Blue_Firework}} {{name|Bomb}} {{name|Bouncy_Ball}} {{name|Bowling_Ball}} {{name|Bug_Hive}} {{name|Burst_of_Energy}} {{name|Coconut}} {{name|Corrosive_Grenade}} {{name|Cutter_Leaf}} {{name|Electro_Grenade}} | {{name|Gas_Grenade}} {{name|Gigantic_Snowball}} {{name|Green_Firework}} {{name|Hand_Grenade}} {{name|Hunting_Spear}} {{name|Iron_Hunting_Spear}} {{name|Javelin}} {{name|Large_Snowball}} {{name|Little_Red_Ball}} {{name|Medium_Snowball}} {{name|Molotov}} | {{name|Paper_Plane}} {{name|Plasma_Grenade}} {{name|Phoenix_Emblem}} {{name|Red_Firework}} {{name|Shuriken}} {{name|Snowball}} {{name|Snowflake_Shuriken}} {{name|Tarball}} {{name|The_Bouncer}} {{name|The_Night_Light}} {{name|The_Sprinter}} | {{name|Throwing_Axe}} {{name|Throwing_Block}} {{name|Throwing_Boulder}} {{name|Throwing_Dagger}} {{name|Throwing_Dart}} {{name|Throwing_Knife}} {{name|Throwing_Kunai}} {{name|Throwing_Needle}} {{name|Throwing_Star}} {{name|Water_Balloon}} {{name|Throwing_Bones}} ## 近战武器 Melee Weapons ### 双手武器 Two handed #### 大刀 Broadswords **未翻译** > Broadswords are two handed swords that have a large swing area. There are a variety of Legendary broadswords that have their own special effects such as projectiles or causing a damaging status effect. Right clicking with a broadsword in your hand will cause the player to parry. Parrying is similar to using a shield in that it will protect the player from damage, but parrying will only block for a certain amount of time and must recharge before the player can parry again. {{tiered_broadswords}} Special Broadswords *  [Eye Sword](http://starbounder.org/Eye_Sword) *  [Water Sword](http://starbounder.org/Water_Sword) *  [Fire Sword](http://starbounder.org/Fire_Sword) *  [Star Cleaver](http://starbounder.org/Star_Cleaver) *  [Flower Bouquet](http://starbounder.org/Flower_Bouquet) *  [Toxic Broadsword](http://starbounder.org/Toxic_Broadsword) *  [Stonesword](http://starbounder.org/Legend_Blade) *  [Legend Blade](http://starbounder.org/Legend_Blade) *  [Rainbow Sword](http://starbounder.org/Rainbow_Sword) *  [Bone Sword (Procedural)](http://starbounder.org/Bone_Sword_(Procedural)) *  [Mushroom Sword (Procedural)](http://starbounder.org/Mushroom_Sword_(Procedural)) *  [Rust Sword](http://starbounder.org/Rust_Sword) #### 起始武器 Starting Weapons **未翻译** > [Starting Weapons](http://starbounder.org/Starting_Weapons) are, so far, broadswords and shortswords (Except for the Novakid starting weapons, which are guns). Please read more about them at the respective page. *  [Starting Weapons](http://starbounder.org/Starting_Weapons) #### 锤 Hammers **未翻译** > Hammers are two handed weapons that have a large swing area. Hammers deal more damage per hit than Broadswords and Axes, but their swing rate is usually slower. Unlike broadswords, hammers are unable to parry. There are only a few legendary hammers, but all of them are capable of dealing a massive amount of damage per hit. {{tiered_hammers}} Special Hammers *  [Bone Hammer](http://starbounder.org/Bone_Hammer) *  [Cactislammer](http://starbounder.org/Cactislammer) #### 斧 Axes **未翻译** > Axes are two handed weapons with a large swing area. Unlike the hammers and broadswords, axes are able to aimed the same way you can aim a shortsword or spear. Axes generally do more damage but swing slower than a sword, and swing faster but do less damage than a hammer. {{tiered_axes}} Special Axes *  [Bone Axe](http://starbounder.org/Bone_Axe) *  [Eye Axe](http://starbounder.org/Eye_Axe) *  [Crappy Axe](http://starbounder.org/Crappy_Axe) #### 矛 Spears **未翻译** > Spears are two handed weapons that hit enemies directly in front of the player. They usually deal large amounts of damage to compensate for the very limited swing area. {{tiered_spears}} Special Spears *  [Tesla Spear](http://starbounder.org/Tesla_Spear) *  [Slave Sword](http://starbounder.org/Slave_Sword) **(Note: despite its appearance, the Slave Sword actually functions like a spear and is two-handed.)** *  [Moneybags Cane](http://starbounder.org/Moneybags_Cane) *  [Avian Spear](http://starbounder.org/Avian_Spear) *  [Twisted Spear](http://starbounder.org/Twisted_Spear) *  [Rainbow Spear](http://starbounder.org/Rainbow_Spear) *  [Crystal Spear](http://starbounder.org/Crystal_Spear) *  [Sabertooth Spear](http://starbounder.org/Sabertooth_Spear) ### 单手武器 One handed #### 匕首 Daggers **未翻译** > Daggers are one handed fast swinging blades. They have a swing area limited to the direct area in front of the player. {{tiered_daggers}} #### 短剑 Short Swords **未翻译** > Short Swords are one-handed blades that can be dual wielded or used in conjunction with a shield. When attacking with a shield, the shield will be raised so be sure to carefully time your attacks to block the enemies. {{tiered_shortswords}} Special Short Swords *  [Avian Sword](http://starbounder.org/Avian_Sword) *  [Rust Sword](http://starbounder.org/Rust_Sword) *  [Ankle Grinder](http://starbounder.org/Ankle_Grinder) *  [Striking Blue Crayon](http://starbounder.org/Striking_Blue_Crayon) *  [Striking Green Crayon](http://starbounder.org/Striking_Green_Crayon) *  [Striking Orange Crayon](http://starbounder.org/Striking_Orange_Crayon) *  [Striking Purple Crayon](http://starbounder.org/Striking_Purple_Crayon) *  [Striking Red Crayon](http://starbounder.org/Striking_Red_Crayon) *  [Striking Yellow Crayon](http://starbounder.org/Striking_Yellow_Crayon) #### 特殊武器 Special Weapons **未翻译** > As with guns, there is a relatively large selection of special melee weapons available dropped from NPCs, these may also have special properties. weapons|description -------|----------- {{name|Shiv}} [Shiv](http://starbounder.org/Shiv) | One-handed knives, typically with a high swing speed. Dropped by USCM inmates and Floran prisoners. {{name|Nightstick}} [Nightstick](http://starbounder.org/Nightstick) | Charges up with animated power then deploys ranged attack to cursor position {{name|Floran_Mace}} [Floran Mace](http://starbounder.org/Floran_Mace) | Flings spikes in a cone in front of the player when swung. Deals moderate to low damage. {{name|Glitch_Large_Mace}} [Glitch Large Mace](http://starbounder.org/Glitch_Large_Mace) {{name|Glitch_Small_Mace}} [Glitch Small Mace](http://starbounder.org/Glitch_Small_Mace) | Two-handed spiked clubs and maces. {{name|Floran_Prod}} [Floran Prod](http://starbounder.org/Floran_Prod) | Two-handed electric prods dropped by Floran guards. These have an extended lightning bolt range (not to be confused with the elemental lightning orb). {{name|Steel_Chair_Weapon}} [Steel Chair (Weapon)](http://starbounder.org/Steel_Chair_(Weapon)) | An improvised two-handed melee weapon dropped by USCM inmates. Hits hard, but swings slow. {{name|Frying_Pan}} [Frying Pan](http://starbounder.org/Frying_Pan) | More information needed. [Bone Saw](http://starbounder.org/Bone_Saw) | One-handed melee weapon that functions similarly to a dagger. Dropped by Apex scientists. {{name|Mushroom_Sword_Procedural}} [Mushroom Sword (Procedural)](http://starbounder.org/Mushroom_Sword_(Procedural)) | One-handed short swords, occasionally appear in chests mushrooms, always have a special effect (fire, electrical or poison) {{name|Candy_Cane}} [Candy_Cane](http://starbounder.org/Candy_Cane) | A craftable holiday item, not available until next Christmas season #### 微型生物群落传说故事 Mini Biome Legendaries **未翻译** > There are a number of unique looking legendary weapons that can be found in underground mini-biome chests. These weapons each have a corresponding 'upgraded' version found in mini-biomes on max level planets. Minibiome | Weapon | Description ----------|--------|------------ [Cell Cave](http://starbounder.org/mediawiki/index.php?title=Cell_Cave_Mini_Biome&action=edit&redlink=1) | {{name|Cellshade}} {{name|Chromosword}} | Coral Cave | {{name|Coral_Cleaver}} {{name|Heat_Cleaver}} | [Crystal Cave](http://starbounder.org/Crystal_Cavern_Mini_Biome) | {{name|Hackman}} {{name|Hackmanight}} | [Heck](http://starbounder.org/Heck_Mini_Biome) | {{name|Splatterknife}} {{name|Gutterknife}} | Hive | {{name|Terminite}} {{name|X-Terminitor}} | [Slime](http://starbounder.org/Slime_Caves_Mini_Biome) | {{name|Cutarrh}} {{name|Katarrhna}} | [Wilderness](http://starbounder.org/Wilderness) | {{name|Undergrowth_Trimmer}} {{name|Overgrown_Mower}} | ### 武器稀有 Weapon Rarities **未翻译** > Like all other items in game, melee weapons drop with different rarities. #### 常见 Common **未翻译** > Common weapons are the most frequently found and include a vast array of randomly generated weapon types and stats. Additionally, some common weapons, dropped from specific NPCs, may have weapon-specific abilities, such as the Floran Prod (which fires an extended lightning bolt when used and is dropped rarely by Floran Prison Guards). #### 罕见 Uncommon **未翻译** > Uncommon weapons make up the bulk of the remaining weapons in the game, and in addition to the broad selection of types and stats are additionally generated with a random elemental ability. Abilities found on Uncommon weapons include: **未翻译** > Fire - Applies burning status to enemies hit (also causes the weapon to light dark areas when swung or shot). **未翻译** > Lightning - Fires an electric orb from the tip of the weapon which does additional damage (orb damage is based on the weapon damage). **未翻译** > Poison - Applies the poison status to enemies hit. **未翻译** > NOTE: Two handed weapons are generated with two elemental abilities (which may be the same or different as the one listed on the weapon). The normal attack (default mouse 1) uses the listed element, while the secondary attack (default mouse 2) uses the alternate element. **未翻译** > Racial weapons also fall under the uncommon category, though these weapons are not generated with elements and typically are only available through crafting. **未翻译** > Under beta v.Enraged Koala, guns can be bought from an Agaran NPC that resides in the storage caves in Agaran villages. #### 传奇 Legendary **未翻译** > Legendary weapons are the most difficult to obtain of the melee weapons, and rather than being generated completely at random are generated with random stats only. The effects and appearance of these weapons are typically constant. Legendary melee weapon effects are dependent on the weapon and are unique to that weapon. For example, all Water Swords and their variants will have the Bubble Shot effect. ## 来源 Sources [^1]: http://playstarbound.com/22nd-july-progress/ [^2]: http://playstarbound.com/procedurally-generated-guns-pewpew/ {{starbound_color}} <style>td:nth-child(2n){min-width: 210px;}td:first-child{width: 230px;}</style>